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"For the A.I., we deliberately shied away from trying to create a Chess-style A.I. In Empire of Sin, Thompson appears as a quest giver in Jackson's introductory mission and is a recurring character throughout his storyline.Įvery boss in Empire of Sin gets their own playable story and special traits and abilities, but just like feisty and fickle world leaders in a game of Civilization, they'll all have their own personalities as A.I. 9 of Empire of Sin's 14 mob bosses are based directly on actual people of that group, Jackson was quite close with Chicago mayor William Hale Thompson in real life. While the latter is quite exaggerated-Jackson's "Last Rites," which I used to take out O'Banion, is a macabre take on laying someone to rest-the former draws heavily from real events. Where his honorable attitude sets him apart in the empire builder aspects of Empire of Sin, Jackson's real-life political ties and his undertaker background tie heavily into the RPG and combat sides of the game. If Daniel McKee Jackson poisoned a still and Angelo Genna says 'I know you did this,' if says 'I didn't do it' and instead blames it on another boss with less Honor, odds are he would be believed." The better Jackson's sidearm is, the more devastating Last Rites becomes. "For instance," Romero says, "you can poison other people's stills. Mechanically, that helps Jackson get away with power grabs that other bosses couldn't pull off. That led naturally to one of Jackson's key traits among Empire of Sin's 14 different bosses: while gaining Notoriety can help a boss expand their hold on Chicago, Jackson starts with a high level of Honor. "He was very honorable-okay, he's honorable for a gangster-but he absolutely cared about people in the community," Romero explains. When Romero, narrative designer Katie Gardner, and others at the studio went digging on beyond Capone and other figureheads, Jackson stuck out as a clear pick for the Empire of Sin roster. In the real 'game,' he won it, until Eliot Ness took him down." "If you say 'Prohibition Chicago,' 99% of people are going to absolutely, without a doubt, throw out Capone," Romero says. Jackson's hefty bonus to casinos is based on his real-life racketeering. Every member of the press present for the day's demo played as a different boss, and in terms of sampling the deep research Romero Games did on 1920s Chicago, I lucked out in getting to play as Daniel McKee Jackson. The team's shared love for the ideas behind Empire of Sin starts with a keen interest in Prohibition history and the individuals who shaped it.
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In the company of some fellow designers, Romero and her team are inclined to go on tangents, but each one is informative and almost begins to sound like a story about people they personally know. Romero's grand, sprawling vision for Empire of Sin and what it owes to its many influences-D&D, XCOM, Civilization, and more-is crystal clear when she talks about it. It's an RPG, strategy combat game, and empire builder rolled up into one. Lead designer Brenda Romero has talked a lot about how Empire of Sin is a game she's wanted to make for most of her storied and exceptional career in the industry. His story, along with the story of mob doctor Norah Quinn and ex-circus performer Grover Monks, ends for me in a bloodbath at O'Banion's hideout. O'Banion goes down, but unfortunately, Jackson and his loyal mob recruits won't live to see past 1920 thanks to my poor planning. In the present, playing as Jackson in Romero Games' Empire of Sin, I make a move that sees Jackson empty an entire Colt 1911 magazine into rival mob boss Dean O'Banion. Jackson's kindness and generosity toward Chicago's African American population helped land him as a committeeman for Chicago's Second Ward a few years before his death in 1929. As a Black businessman with holdings both legal and criminal, Jackson wielded his power to benefit both himself and his community. In 1920s Chicago, Daniel McKee Jackson ran a gambling racket out of his funeral parlors in the city.